Commonly Used Nodes#
- Convert Splines to Geo: Polyline or wire node
- Convert Polygon to Volume
- Use GameDev Voxel Mesh Node: Creates watertight mesh
- Use VDB From Polygons Node: Needs watertight mesh
- Convert Volume to Polygon:
- Convert VDB: Convert to=polygons
- Convert Volume to surface/isosurface/sdf:
- Convert VDB: VDB Class: Fog -> SDF
- VDB Topology to SDF: will create shrink wrapped sdf around active vdb nodes. By definition, will create water tight meshes
Useful Nodes#
Node | Description |
---|---|
Rotoshape | Allow to rotoscope image files |
Polyframe | Generate frames along curves, Mikkt Tangents, etc. |
Connectivity | Generates mesh connectivity information so you can grab /destroy mesh islands |
Last update: November 14, 2019