Overview

  • Position Based Dynamics solver
  • 3 Nodes: Vellum Constraint + Solver + PostProcess
  • Different built-in constraints: length, distance, volume preserve, cloth (stretch, twist, length)
  • Can combine different constraints for different effects

    • Softbody: Cloth + Struts
    • Balloon: Cloth + Pressure

Nodes

  • Vellum Weld Points: Stitches vertices together and allows you to specify tensile stress
  • Vellum PostProcess: Allows to blur the sim, detangle, remesh, etc
  • Vellum Cloth: