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Precompiled build process

Using BuildGraph#

  1. Create the installed build
"UnrealEngine\Engine\Build\BatchFiles\RunUAT.bat" BuildGraph -script="UnrealEngine\Engine\Build\InstalledEngineBuild.xml" -target="Make Installed Build Win64" -set:HostPlatformOnly=true -set:WithWin32=false -set:WithIOS=false
  1. Create InstalledBuild.txt and place in UnrealEngine\Engine\Build

Sans BuildGraph#

UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 UE4Editor -project="BBR\BBR.uproject" -precompile
UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 BBR -project="BBR\BBR.uproject" -useprecompiled
UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 BBREditor -project="BBR\BBR.uproject" -useprecompiled

UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 BBREditorBP -project="BBR\BBR.uproject" -useprecompiled

Add section to BaseEngine.ini#

[InstalledPlatforms]

+InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Editor")

;+InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Game")

Generate project files#

UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 BBR -project="UnrealEngine\BBR\BBR.uproject" -useprecompiled -projectfiles -game -engine

Uncheck ShaderCompilerWorker dependency from BBR


Last update: November 14, 2019