Vr preview with networking
https://udn.unrealengine.com/questions/374348/vr-preview-with-dedicated-server.html>
Recommended approach is to run with editor
1. Server: UE4Editor.exe MPRepro mptest -server -log
1. VR Client(s): UE4Editor.exe MPRepro 127.0.0.1 -game -vr
1. Non-VR Client: UE4Editor.exe MPRepro 127.0.0.1 -game -nohmd
Can also specify VR hmd:
1. VR Client 1: UE4Editor.exe MPRepro 127.0.0.1 -game -vr -hmd=steamvr
1. VR Client 2: UE4Editor.exe MPRepro 127.0.0.1 -game -vr -hmd=oculusrift
Reference From https://udn.unrealengine.com/questions/374348/vr-preview-with-dedicated-server.html
Dedicated server can work with this changelist: https://github.com/EpicGames/UnrealEngine/pull/2514
Last update: November 14, 2019