Nick whitingdonaldson notes
stat unit
stat fps
hit pause to see if the gamethread is causing problems (hit pause key
0.6.0 has Oculus
IF RT was over 3 or 4 => causes problems
stat scenerendering (gives good overview)
NickP -> Send code changes to read stats
TiledDeferredRendering is 2 ms overhead
r.TiledDeferredRendering to 0
Hierarchy of ini’s
Scalability settings get applied last
When fullscreening, scalability settings get reapplied
How do you launch in fullscreen/stereo? NickP will follow-up
stat unitgraph
email NickD how to make stat raw and stat scenerendering vs stat d3drhicmds send them the UE4 project
stat DumpHitches
staticmaskednolightmapped staticopaquelightmaped staticopaquenolightmapped
r.AllowOcclusionQueries EarlyZPass, auto heuristic is bad
can control whether masked gets drawn into early Z pass
Shader complexity view r.earlyzpass ? r.earlyzpassmovable can’t be changed at runtime (look at the description)
How do you do test builds? ask NickWhiting
Show flags (show flags really meant for debug)
Use layers Show [layer name] hit pause
Show enter ambientcubemap is expensive