Geditor requestplaysession

GEditor->RequestPlaySession(false, VREditorLevelViewportWeakPtr.Pin(), true /*bSimulateInEditor*/, StartLoc, StartRot, -1);

#if WITH_EDITOR

​ extern UNREALED_API UEditorEngine* GEditor;

​ return GIsEditor && (GEditor->bIsSimulateInEditorQueued || GEditor->bIsSimulatingInEditor);

#endif

/** Sent when a PIE session has fully started and after BeginPlay() has been called */

static FOnPIEEvent PostPIEStarted;


Last update: November 15, 2019